![]() Height is now only padded for wall textures now. Major revision to virtual vram system and shaders.Fix slider directional input not being clamped make FoV change by 1.Fixed crash if player start had no sector.Fix no taunting from TNT kills, some player achievement crediting. ![]() ![]() Dynamite bundles now play a different SEQ when impacting walls.Akimbo Napalm weapon now plays the correct firing animation as seen in DOS version 1.21 (was using the old 1.0 one).Lightly Broiled is now always the default selected menu item when entering the difficulty menu.Stone gargoyle now uses the correct recoil SFX.Removed the morphing animation for gargoyle statues.Removed the pre-fire animation for Tesla weapon.Fixed incorrect negative shade for candles, causing the sprite effect to appear brighter.Bug fix with TNT/Spray can disappearing when exploding in hands while on the last ammo.Tesla blast projectile now renders as flat - adding custom definition entry for making it always pitch towards the viewer.Remove the two extra recoil SFX for Cultists."Show Player Weapons" has been renamed to "Show Player Weapons Overhead" to clarify what the option does,.Armour is no longer affected by friendly fire,.OpenGL, DirectX and Vulkan crash fixes,.The new BETA (1.8.6) addresses the following issues:
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